
Build friendships.
Earn confidence through honest answers. Build lasting friendships through shared jobs and promises kept. Someone can like Edward and still doubt his plan.
Plan every move. Watch your burglary unfold in real time.
Every decision matters.
Edward Porter returns to London to bury his mother. Three nights at a hotel. A little money in his pocket. Her engagement ring in his hand.
Selling it will buy him time. What he does with that time is up to you.
One man. A city of possibilities.

Learn the streets. Build friendships. Earn your crew’s confidence. Plan your burglary, then watch it unfold in real time.

Earn confidence through honest answers. Build lasting friendships through shared jobs and promises kept. Someone can like Edward and still doubt his plan.

Study a shop’s daily rhythm. Find the quiet stretch. Choose the tools and the people your plan needs.

A smaller job on foot, or a bigger risk farther afield. Every route asks something different of you.
A look inside a game in development. Artwork and features may evolve.
We’re building The Score: 1919, one carefully considered chapter at a time.